/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2015 by Blender Foundation
 * All rights reserved.
 */

/** \file
 * \ingroup wm
 */

#include <stdlib.h>
#include <string.h>

#include "DNA_listBase.h"

#include "RNA_access.h"

#include "MEM_guardedalloc.h"

#include "BLI_utildefines.h"

#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_report.h"

#include "GHOST_C-api.h"

#include "ED_screen.h"

#include "GPU_immediate.h"
#include "GPU_texture.h"
#include "GPU_viewport.h"

#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "wm_window.h"

#include "UI_interface.h"
#include "UI_resources.h"

static eGPUInterlaceShader interlace_gpu_id_from_type(eStereo3dInterlaceType interlace_type)
{
  switch (interlace_type) {
    case S3D_INTERLACE_ROW:
      return GPU_SHADER_INTERLACE_ROW;
    case S3D_INTERLACE_COLUMN:
      return GPU_SHADER_INTERLACE_COLUMN;
    case S3D_INTERLACE_CHECKERBOARD:
    default:
      return GPU_SHADER_INTERLACE_CHECKER;
  }
}

void wm_stereo3d_draw_interlace(wmWindow *win, ARegion *region)
{
  bool swap = (win->stereo3d_format->flag & S3D_INTERLACE_SWAP) != 0;
  enum eStereo3dInterlaceType interlace_type = win->stereo3d_format->interlace_type;

  /* wmOrtho for the screen has this same offset */
  float halfx = GLA_PIXEL_OFS / region->winx;
  float halfy = GLA_PIXEL_OFS / region->winy;

  GPUVertFormat *format = immVertexFormat();
  uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);

  /* leave GL_TEXTURE0 as the latest active texture */
  for (int view = 1; view >= 0; view--) {
    GPUTexture *texture = wm_draw_region_texture(region, view);
    glActiveTexture(GL_TEXTURE0 + view);
    glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(texture));
  }

  immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_INTERLACE);
  immUniform1i("image_a", (swap) ? 1 : 0);
  immUniform1i("image_b", (swap) ? 0 : 1);

  immUniform1i("interlace_id", interlace_gpu_id_from_type(interlace_type));

  immBegin(GPU_PRIM_TRI_FAN, 4);

  immAttr2f(texcoord, halfx, halfy);
  immVertex2f(pos, region->winrct.xmin, region->winrct.ymin);

  immAttr2f(texcoord, 1.0f + halfx, halfy);
  immVertex2f(pos, region->winrct.xmax + 1, region->winrct.ymin);

  immAttr2f(texcoord, 1.0f + halfx, 1.0f + halfy);
  immVertex2f(pos, region->winrct.xmax + 1, region->winrct.ymax + 1);

  immAttr2f(texcoord, halfx, 1.0f + halfy);
  immVertex2f(pos, region->winrct.xmin, region->winrct.ymax + 1);

  immEnd();
  immUnbindProgram();

  for (int view = 1; view >= 0; view--) {
    glActiveTexture(GL_TEXTURE0 + view);
    glBindTexture(GL_TEXTURE_2D, 0);
  }
}

void wm_stereo3d_draw_anaglyph(wmWindow *win, ARegion *region)
{
  for (int view = 0; view < 2; view++) {
    int bit = view + 1;

    switch (win->stereo3d_format->anaglyph_type) {
      case S3D_ANAGLYPH_REDCYAN:
        glColorMask((1 & bit) ? GL_TRUE : GL_FALSE,
                    (2 & bit) ? GL_TRUE : GL_FALSE,
                    (2 & bit) ? GL_TRUE : GL_FALSE,
                    GL_FALSE);
        break;
      case S3D_ANAGLYPH_GREENMAGENTA:
        glColorMask((2 & bit) ? GL_TRUE : GL_FALSE,
                    (1 & bit) ? GL_TRUE : GL_FALSE,
                    (2 & bit) ? GL_TRUE : GL_FALSE,
                    GL_FALSE);
        break;
      case S3D_ANAGLYPH_YELLOWBLUE:
        glColorMask((1 & bit) ? GL_TRUE : GL_FALSE,
                    (1 & bit) ? GL_TRUE : GL_FALSE,
                    (2 & bit) ? GL_TRUE : GL_FALSE,
                    GL_FALSE);
        break;
    }

    wm_draw_region_blend(region, view, false);
  }

  glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}

void wm_stereo3d_draw_sidebyside(wmWindow *win, int view)
{
  bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0;

  GPUVertFormat *format = immVertexFormat();
  uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);

  immBindBuiltinProgram(GPU_SHADER_2D_IMAGE);

  int soffx = WM_window_pixels_x(win) * 0.5f;
  if (view == STEREO_LEFT_ID) {
    if (!cross_eyed) {
      soffx = 0;
    }
  }
  else {  // RIGHT_LEFT_ID
    if (cross_eyed) {
      soffx = 0;
    }
  }

  const int sizex = WM_window_pixels_x(win);
  const int sizey = WM_window_pixels_y(win);

  /* wmOrtho for the screen has this same offset */
  const float halfx = GLA_PIXEL_OFS / sizex;
  const float halfy = GLA_PIXEL_OFS / sizex;

  immUniform1i("image", 0); /* texture is already bound to GL_TEXTURE0 unit */

  immBegin(GPU_PRIM_TRI_FAN, 4);

  immAttr2f(texcoord, halfx, halfy);
  immVertex2f(pos, soffx, 0.0f);

  immAttr2f(texcoord, 1.0f + halfx, halfy);
  immVertex2f(pos, soffx + (sizex * 0.5f), 0.0f);

  immAttr2f(texcoord, 1.0f + halfx, 1.0f + halfy);
  immVertex2f(pos, soffx + (sizex * 0.5f), sizey);

  immAttr2f(texcoord, halfx, 1.0f + halfy);
  immVertex2f(pos, soffx, sizey);

  immEnd();

  immUnbindProgram();
}

void wm_stereo3d_draw_topbottom(wmWindow *win, int view)
{
  GPUVertFormat *format = immVertexFormat();
  uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);

  immBindBuiltinProgram(GPU_SHADER_2D_IMAGE);

  int soffy;
  if (view == STEREO_LEFT_ID) {
    soffy = WM_window_pixels_y(win) * 0.5f;
  }
  else { /* STEREO_RIGHT_ID */
    soffy = 0;
  }

  const int sizex = WM_window_pixels_x(win);
  const int sizey = WM_window_pixels_y(win);

  /* wmOrtho for the screen has this same offset */
  const float halfx = GLA_PIXEL_OFS / sizex;
  const float halfy = GLA_PIXEL_OFS / sizex;

  immUniform1i("image", 0); /* texture is already bound to GL_TEXTURE0 unit */

  immBegin(GPU_PRIM_TRI_FAN, 4);

  immAttr2f(texcoord, halfx, halfy);
  immVertex2f(pos, 0.0f, soffy);

  immAttr2f(texcoord, 1.0f + halfx, halfy);
  immVertex2f(pos, sizex, soffy);

  immAttr2f(texcoord, 1.0f + halfx, 1.0f + halfy);
  immVertex2f(pos, sizex, soffy + (sizey * 0.5f));

  immAttr2f(texcoord, halfx, 1.0f + halfy);
  immVertex2f(pos, 0.0f, soffy + (sizey * 0.5f));

  immEnd();

  immUnbindProgram();
}

static bool wm_stereo3d_quadbuffer_supported(void)
{
  GLboolean stereo = GL_FALSE;
  glGetBooleanv(GL_STEREO, &stereo);
  return stereo == GL_TRUE;
}

static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display)
{
  return ELEM(stereo_display, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM);
}

bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
{
  const bScreen *screen = WM_window_get_active_screen(win);
  const Scene *scene = WM_window_get_active_scene(win);

  /* some 3d methods change the window arrangement, thus they shouldn't
   * toggle on/off just because there is no 3d elements being drawn */
  if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) {
    return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
  }

  if ((skip_stereo3d_check == false) && (ED_screen_stereo3d_required(screen, scene) == false)) {
    return false;
  }

  /* some 3d methods change the window arrangement, thus they shouldn't
   * toggle on/off just because there is no 3d elements being drawn */
  if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) {
    return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
  }

  return true;
}

/**
 * If needed, adjust \a r_mouse_xy
 * so that drawn cursor and handled mouse position are matching visually.
 */
void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy)
{
  if (!WM_stereo3d_enabled(win, false)) {
    return;
  }

  if (win->stereo3d_format->display_mode == S3D_DISPLAY_SIDEBYSIDE) {
    const int half_x = win->sizex / 2;
    /* right half of the screen */
    if (r_mouse_xy[0] > half_x) {
      r_mouse_xy[0] -= half_x;
    }
    r_mouse_xy[0] *= 2;
  }
  else if (win->stereo3d_format->display_mode == S3D_DISPLAY_TOPBOTTOM) {
    const int half_y = win->sizey / 2;
    /* upper half of the screen */
    if (r_mouse_xy[1] > half_y) {
      r_mouse_xy[1] -= half_y;
    }
    r_mouse_xy[1] *= 2;
  }
}

/************************** Stereo 3D operator **********************************/
typedef struct Stereo3dData {
  Stereo3dFormat stereo3d_format;
} Stereo3dData;

static bool wm_stereo3d_set_properties(bContext *UNUSED(C), wmOperator *op)
{
  Stereo3dData *s3dd = op->customdata;
  Stereo3dFormat *s3d = &s3dd->stereo3d_format;
  PropertyRNA *prop;
  bool is_set = false;

  prop = RNA_struct_find_property(op->ptr, "display_mode");
  if (RNA_property_is_set(op->ptr, prop)) {
    s3d->display_mode = RNA_property_enum_get(op->ptr, prop);
    is_set = true;
  }

  prop = RNA_struct_find_property(op->ptr, "anaglyph_type");
  if (RNA_property_is_set(op->ptr, prop)) {
    s3d->anaglyph_type = RNA_property_enum_get(op->ptr, prop);
    is_set = true;
  }

  prop = RNA_struct_find_property(op->ptr, "interlace_type");
  if (RNA_property_is_set(op->ptr, prop)) {
    s3d->interlace_type = RNA_property_enum_get(op->ptr, prop);
    is_set = true;
  }

  prop = RNA_struct_find_property(op->ptr, "use_interlace_swap");
  if (RNA_property_is_set(op->ptr, prop)) {
    if (RNA_property_boolean_get(op->ptr, prop)) {
      s3d->flag |= S3D_INTERLACE_SWAP;
    }
    else {
      s3d->flag &= ~S3D_INTERLACE_SWAP;
    }
    is_set = true;
  }

  prop = RNA_struct_find_property(op->ptr, "use_sidebyside_crosseyed");
  if (RNA_property_is_set(op->ptr, prop)) {
    if (RNA_property_boolean_get(op->ptr, prop)) {
      s3d->flag |= S3D_SIDEBYSIDE_CROSSEYED;
    }
    else {
      s3d->flag &= ~S3D_SIDEBYSIDE_CROSSEYED;
    }
    is_set = true;
  }

  return is_set;
}

static void wm_stereo3d_set_init(bContext *C, wmOperator *op)
{
  Stereo3dData *s3dd;
  wmWindow *win = CTX_wm_window(C);

  op->customdata = s3dd = MEM_callocN(sizeof(Stereo3dData), __func__);

  /* store the original win stereo 3d settings in case of cancel */
  s3dd->stereo3d_format = *win->stereo3d_format;
}

int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
{
  wmWindowManager *wm = CTX_wm_manager(C);
  wmWindow *win_src = CTX_wm_window(C);
  wmWindow *win_dst = NULL;
  const bool is_fullscreen = WM_window_is_fullscreen(win_src);
  char prev_display_mode = win_src->stereo3d_format->display_mode;
  Stereo3dData *s3dd;
  bool ok = true;

  if (G.background) {
    return OPERATOR_CANCELLED;
  }

  if (op->customdata == NULL) {
    /* no invoke means we need to set the operator properties here */
    wm_stereo3d_set_init(C, op);
    wm_stereo3d_set_properties(C, op);
  }

  s3dd = op->customdata;
  *win_src->stereo3d_format = s3dd->stereo3d_format;

  if (prev_display_mode == S3D_DISPLAY_PAGEFLIP &&
      prev_display_mode != win_src->stereo3d_format->display_mode) {
    /* in case the hardware supports pageflip but not the display */
    if ((win_dst = wm_window_copy_test(C, win_src, false, false))) {
      /* pass */
    }
    else {
      BKE_report(
          op->reports,
          RPT_ERROR,
          "Failed to create a window without quad-buffer support, you may experience flickering");
      ok = false;
    }
  }
  else if (win_src->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
    const bScreen *screen = WM_window_get_active_screen(win_src);

    /* ED_workspace_layout_duplicate() can't handle other cases yet T44688 */
    if (screen->state != SCREENNORMAL) {
      BKE_report(
          op->reports, RPT_ERROR, "Failed to switch to Time Sequential mode when in fullscreen");
      ok = false;
    }
    /* pageflip requires a new window to be created with the proper OS flags */
    else if ((win_dst = wm_window_copy_test(C, win_src, false, false))) {
      if (wm_stereo3d_quadbuffer_supported()) {
        BKE_report(op->reports, RPT_INFO, "Quad-buffer window successfully created");
      }
      else {
        wm_window_close(C, wm, win_dst);
        win_dst = NULL;
        BKE_report(op->reports, RPT_ERROR, "Quad-buffer not supported by the system");
        ok = false;
      }
    }
    else {
      BKE_report(op->reports,
                 RPT_ERROR,
                 "Failed to create a window compatible with the time sequential display method");
      ok = false;
    }
  }

  if (wm_stereo3d_is_fullscreen_required(s3dd->stereo3d_format.display_mode)) {
    if (!is_fullscreen) {
      BKE_report(op->reports, RPT_INFO, "Stereo 3D Mode requires the window to be fullscreen");
    }
  }

  MEM_freeN(op->customdata);

  if (ok) {
    if (win_dst) {
      wm_window_close(C, wm, win_src);
    }

    WM_event_add_notifier(C, NC_WINDOW, NULL);
    return OPERATOR_FINISHED;
  }
  else {
    /* without this, the popup won't be freed freed properly T44688 */
    CTX_wm_window_set(C, win_src);
    win_src->stereo3d_format->display_mode = prev_display_mode;
    return OPERATOR_CANCELLED;
  }
}

int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
  wm_stereo3d_set_init(C, op);

  if (wm_stereo3d_set_properties(C, op)) {
    return wm_stereo3d_set_exec(C, op);
  }
  else {
    return WM_operator_props_dialog_popup(C, op, 250);
  }
}

void wm_stereo3d_set_draw(bContext *UNUSED(C), wmOperator *op)
{
  Stereo3dData *s3dd = op->customdata;
  PointerRNA stereo3d_format_ptr;
  uiLayout *layout = op->layout;
  uiLayout *col;

  RNA_pointer_create(NULL, &RNA_Stereo3dDisplay, &s3dd->stereo3d_format, &stereo3d_format_ptr);

  col = uiLayoutColumn(layout, false);
  uiItemR(col, &stereo3d_format_ptr, "display_mode", 0, NULL, ICON_NONE);

  switch (s3dd->stereo3d_format.display_mode) {
    case S3D_DISPLAY_ANAGLYPH: {
      uiItemR(col, &stereo3d_format_ptr, "anaglyph_type", 0, NULL, ICON_NONE);
      break;
    }
    case S3D_DISPLAY_INTERLACE: {
      uiItemR(col, &stereo3d_format_ptr, "interlace_type", 0, NULL, ICON_NONE);
      uiItemR(col, &stereo3d_format_ptr, "use_interlace_swap", 0, NULL, ICON_NONE);
      break;
    }
    case S3D_DISPLAY_SIDEBYSIDE: {
      uiItemR(col, &stereo3d_format_ptr, "use_sidebyside_crosseyed", 0, NULL, ICON_NONE);
      /* fall-through */
    }
    case S3D_DISPLAY_PAGEFLIP:
    case S3D_DISPLAY_TOPBOTTOM:
    default: {
      break;
    }
  }
}

bool wm_stereo3d_set_check(bContext *UNUSED(C), wmOperator *UNUSED(op))
{
  /* the check function guarantees that the menu is updated to show the
   * sub-options when an enum change (e.g., it shows the anaglyph options
   * when anaglyph is on, and the interlace options when this is on */
  return true;
}

void wm_stereo3d_set_cancel(bContext *UNUSED(C), wmOperator *op)
{
  MEM_freeN(op->customdata);
  op->customdata = NULL;
}
